Heroes for Hire

Welcome to Norquist

First Session - Heroes for Hire

Gm: Nate
Players: 3.5
Terri: Shaelenna, Eladrin Tactical Warden
David: Isaac, Githzerai Artificer
Bernadine: Valaria, Tiefling Warlock
Nate: Moly Toledo, Human Cleric Healbot

We begin our tale entering the city of Norquist together as an established party; Heroes for Hire.
Norquist is a large port city surrounded by two giant walls, the outer wall being about 30' high. 
To the West is a river and towards that river is a large Colosseum. 
Towards the back of the city is the ocean, where the port and docks are located.
We enter and find rooms at The Empty Helm Inn and Tavern. 

Norquist - People of Note: 
King Wendell Pontificus
Daytrum Lemerd - King's Hand
Barnum – Bailiff
Barton – Barkeep at The Empty Helm Inn and Tavern
Otherion - human friend of the goliath
Fortune Teller
Clickersnip Hornswaggler – that damned map selling gnome

We get our rooms settled and go for a drink at the bar. Another group of adventurers comes in and they are all beautiful and stunning. Looks like we have competition in the heroes for hire business. There is a gnome selling treasure maps that lead to "a room full of gold." Isaac buys one.

We also met a fortune teller at the bar. He claimed he could see into the future but needed gold in return as using these abilities cause him physical harm. The fortune teller seemed to be telling the truth so Valaria gave him 20 gold.

The Fortune Teller gave us two pieces of information:

1. He warns us to watch out for a man named Raif B. who is the leader of a group in the city. He is an authority figure who committed a crime.

2. Also we will come across an artifact meant to be worn on the hand.

We follow the map that winds us all around the city, taking a scenic tour, and end up right outside of a jewelry shop. The owner of the shop is irritated that this gnome keeps selling maps to his shop. Shaelenna buys a small brooch. 

We traipse back to The Empty Helm and look up what's been put up on the bulletin board.
1,000 gold pieces for the death of a rampaging goliath. We speak to the Bailiff, Barnum, about this bounty. He tells us about a goliath who has been attacking guards and travelers. We agree to stop this goliath. 

On our way to find the goliath we are set upon by a group of angry kobolds. We dispatch them and Isaac decides to hack them up to take their bodies back to the city to sell as exotic meat. We are apparently not very good people. 

We come to the place where the goliath is sitting on a hill outside of a cave and his dog rushes down to attack us. Shaelenna tries to grapple the dog and shouts that she doesn't want to kill his dog. Isaac doesn't care and whacks the dog anyway. The dog dies. The goliath rushes out of the cave with a weapon screaming "FIDO!" and attacks us.  We fight and kill the goliath. Going inside the cave we find a journal entry that makes what we did absolutely horrible. We also find a pair of gloves of holding that may have been what the fortune teller told Alaria about.  We decide to bury the goliath, Morbun, and his dog properly and have Moly Toledo pray over their graves. 

We go back to Norquist, Isaac sells the kobold meat, then we go to the Bailiff to talk about the bounty on the goliath and to show him the journal entry we found. He does not believe that the guards would lie to him, but he takes the journal entry and says he will inquire about it. We get paid for killing the goliath. Shaelenna feels horrible about the whole thing and now has a distrust/disdain of the city guards. 

The party goes to the goliath's friend Otherion to tell him of the sad news of Morbun's death and the journal entry they found after the fact. 




Coppermane Coppermane

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